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This page displays some of the games played at Gamers@Dockers. (last updated 29 Oct 08)
We are often asked what types of games we play at our club. They are many and varied, from light and fun to deep strategy. Take a look at some examples below and see if you'd like to try them. In addition to these we play classics like Puerto Rico, Power Grid, San Juan and dozens of others. Our members own 1,000's of games and are willing to bring some each week for us to experience and enjoy. Click on the game image to go to the BoardGameGeek page for more information.
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A Touch of Evil
Touch of Evil, The Supernatural Game is a fast-paced game of fiendish creatures, dashing Heroes, and high-adventure. Each player takes on the role of a unique monster-hunting Hero, racing against time to stop the forces of darkness from claiming another foothold in the world of man. Cooperative or every hero for themself.
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Conflict of Heroes
Academy Games presents Conflict of Heroes, a new fast-paced tactical board game series designed by Uwe Eickert. The series follows the development of modern day squad and platoon level tactics starting with World War II through modern day Bosnia, Iraq, and Afghanistan. The first game in the series, Awakening the Bear! – Russia 1941-1942, takes you to the eastern front during Operation Barbarossa, the German invasion of Russia. Many consider this time period to be the birth of modern warfare tactics that continue to be used and perfected by today's modern armies.
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Commands & Colors
From the designer (about his Commands and Colors system, C&C: Ancients, and Memoir' 44): "Commands & Colors: Ancients depicts warfare from the Dawn of Military History (3000 BC) to the opening of the Middle Ages (400 AD). Quite an ambitious undertaking for one game, yet Commands & Colors by design is a unique historical game system which allows players to effectively portray stylized battles from this time in history. The 15 battles, showcased in the scenario booklet, although stylized, focus on important terrain features and the historical deployment of forces in scale with the game system. The battles include Bagradas, Cannae, and Zama."
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Race for the Galaxy
The players compete to explore the galaxy by settling new worlds and developing new technologies. Each turn each player chooses one action, but the others will share in the actions chosen. In the end, the player with the most points is the winner! (Rio Grande Games)
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Tichu
A card game that started off as a filler and quickly became popular among many of our members. Four player action providing some agonising decision making.
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Arkham Horror (2005)
Arkham Horror is a cooperative adventure game themed around H.P Lovecraft's Cthulhu Mythos. Players choose from 16 Investigators and take to the streets of Arkham. Before the game, one of the eight Ancient Ones is chosen and it's up to the Investigators to prevent it from breaking into our world. During the course of the game, players will upgrade their characters by acquiring skills, allies, items, weapons, and spells. It's up to the players to clean out the streets of Arkham by fighting many different types of monsters, but their main goal is to close portals to other dimensions that are opening up around town. With too many portals open the Ancient One awakens and the players only have one last chance to save the world. Defeat the Ancient One in combat!
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Antike
It's Bonaparte battling on a grand scale. A massive double board, fog of war pieces and leaders abounding. Amazing to look at and novel board markings that drive the strategy. A lot of depth for 2 players but still accessible for novice wargamers.
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Combat Commander: Europe (and expansions)
A little bit heavier than other games we generally play but it is so well designed that there is always a few willing to give it a go. Two player war action requiring well-timed card play and a few rules to remember but once you've played once it's fairly straight-forward. Very satisfying.
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Galaxy Trucker
In a galaxy far, far away... they need sewer systems, too. Corporation Incorporated builds them. Everyone knows their drivers -- the brave men and women who fear no danger and would, if the pay was good enough, even fly through Hell. Now you can join them. You will gain access to prefabricated spaceship components cleverly made from sewer pipes. Can you build a space ship durable enough to weather storms of meteors? Armed enough to defend against pirates? Big enough to carry a large crew and valuable cargo? Fast enough to get there first? Of course you can. Become a Galaxy Trucker. It's loads of fun.
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Last Night on Earth: The Zombie Game
Last Night on Earth, The Zombie Game is a survival horror board game that pits small-town Heroes head-to-head against a limitless horde of Zombies (players can play on the Hero team or as the Zombies). A modular board randomly determines the layout of the town at the start of each game and there are several different scenarios to play, adding lots of replayability. Fast Paced Game Play with Easy To Learn rules allows players to jump right into the action, while Strategic Depth and Strong Cooperative Play keeps the game interesting.
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